Projection Mapping in Unity3D
Spatial calibration + blending for multi-projector image/video content, in Unity3D.
Data Engineering
Overview
At Institut für Computergraphik (TU Braunschweig): built a Unity3D projection-mapping app for spatial calibration and blending of multi-projector content. Collaborated with researchers on real-time rendering and system usability.
Key Highlights
- Multi-projector spatial calibration
- Edge blending for seamless surfaces
- Real-time rendering optimisation
Tech Stack
Unity3DC#Shaders
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