Projection Mapping in Unity3D

Spatial calibration + blending for multi-projector image/video content, in Unity3D.

Data Engineering

Overview

At Institut für Computergraphik (TU Braunschweig): built a Unity3D projection-mapping app for spatial calibration and blending of multi-projector content. Collaborated with researchers on real-time rendering and system usability.

Key Highlights

  • Multi-projector spatial calibration
  • Edge blending for seamless surfaces
  • Real-time rendering optimisation

Tech Stack

Unity3DC#Shaders

Other Projects

All Projects

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